![]() Graphics and score are far, far better than we got with DOS:EE, which never felt like a next-gen release to me. I can't imagine going the Lone Wolf route in this game because the other characters are generally pretty compelling and really shape the story. The tactical, turn-based combat is still addictively fun, but Larian have vastly improved the story development via some of the companion characters and their stories/quests. It's like they actually listened to gamers before developing this one. Everything that was good about DOS:EE has been improved on or kept the same, but most importantly, everything that was wrong with DOS:EE has been completely overhauled. I'd give a solid 9.5, easily one of the best RPG's I've ever played and probably ever will play. I'm not giving this a 10 because, well I didn't give Witcher 3 a 10, and also because the combat difficulty is admittedly ridiculously brutal on anything higher than Explorer mode. I'm not giving this a 10 because, well I didn't give Witcher 3 a 10, and also Wow what a game so far, 27 hrs in and I've loved every minute. Wow what a game so far, 27 hrs in and I've loved every minute. ![]() As you escape from Fort Joy, you realize that if the world remains godless, it will be consumed by the Void. But the Order has secrets of its own that may cast doubt on its so-called holy mission. Captured and sent to Fort Joy, you will be "cured" of your powers - no matter the cost. Sourcerers are blamed and the Divine Order is leading the charge against the threat: you. The Divine is dead and the Void is everywhere. Now, you yourself are a Sourcerer: a dangerously powerful individual whose abilities summon creatures from the encroaching Void. In Divinity: Original Sin, you were on a quest for the forbidden Source magic. Now, you yourself are a Set a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor. Summary: Set a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor.Don't touch your game installation if you have an issue with this program, post an issue instead. This program does not communicate with the game or modify any files related to the game (aside the savegames obviously). Norbyte's LSlib (used to load and write savegames) (included).Changes done in the tree structures are not always taken into account by other functions and may crash the program.Modifying the original savegame during edition may leads to unpredicable results if metadatas are loaded after (either by displaying informations, removing mods, or opening the tree view).Last line of Tags description may be truncated.Using keyboard to (un)select Talents may be messy sometimes.If something goes wrong, you won't loose much progression. Save your game once then a second time, and only edit that second save. Use a special save to make your modifications. If the game complain about savegame corruption, disable cloud storage before saving and modifying your savegames. Starting with version 1.1.0.2, language files must match naming convention as described here: Locale Names. You can create more translations by adding new databases in the Locales folder.ĭatabases use SQLite format. Only English and French languages are available. It is technically, more a front end for Norbyte's LSlib than a real savegame editor. This program allows you to modify various things in a Divinity Original Sin II savegame. Savegame Editor for Divinity Original Sin II
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